[파이썬]-간단한 뱀 게임 만들기
파이썬 소스
Pygame을 설치해야 합니다.
만약 Pygame이 설치되어 있지 않다면, 다음 명령을 사용하여 설치할 수 있습니다.
Copy codepip install pygame
이제 뱀 게임을 만들어 보겠습니다.
pythonCopy codeimport pygame
import random
# 게임 설정
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 400
GRID_SIZE = 20
GRID_WIDTH = SCREEN_WIDTH // GRID_SIZE
GRID_HEIGHT = SCREEN_HEIGHT // GRID_SIZE
# 색깔
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 뱀 클래스 정의
class Snake:
def __init__(self):
self.length = 1
self.positions = [((SCREEN_WIDTH // 2), (SCREEN_HEIGHT // 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.color = GREEN
def get_head_position(self):
return self.positions[0]
def turn(self, point):
if self.length > 1 and (point[0]*-1, point[1]*-1) == self.direction:
return
else:
self.direction = point
def move(self):
cur = self.get_head_position()
x, y = self.direction
new = (((cur[0] + (x*GRID_SIZE)) % SCREEN_WIDTH), (cur[1] + (y*GRID_SIZE)) % SCREEN_HEIGHT)
if len(self.positions) > 2 and new in self.positions[2:]:
self.reset()
else:
self.positions.insert(0, new)
if len(self.positions) > self.length:
self.positions.pop()
def reset(self):
self.length = 1
self.positions = [((SCREEN_WIDTH // 2), (SCREEN_HEIGHT // 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
def draw(self, surface):
for p in self.positions:
r = pygame.Rect((p[0], p[1]), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, self.color, r)
pygame.draw.rect(surface, BLACK, r, 1)
# 먹이 클래스 정의
class Food:
def __init__(self):
self.position = (0, 0)
self.color = RED
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, GRID_WIDTH-1)*GRID_SIZE, random.randint(0, GRID_HEIGHT-1)*GRID_SIZE)
def draw(self, surface):
r = pygame.Rect((self.position[0], self.position[1]), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, self.color, r)
pygame.draw.rect(surface, BLACK, r, 1)
# 게임 상태 정의
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
# 게임 시작 함수
def main():
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
surface = pygame.Surface(screen.get_size())
surface = surface.convert()
draw_grid(surface)
snake = Snake()
food = Food()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
snake.turn(UP)
elif event.key == pygame.K_DOWN:
snake.turn(DOWN)
elif event.key == pygame.K_LEFT:
snake.turn(LEFT)
elif event.key == pygame.K_RIGHT:
snake.turn(RIGHT)
snake.move()
if snake.get_head_position() == food.position:
snake.length += 1
food.randomize_position()
surface.fill(WHITE)
snake.draw(surface)
food.draw(surface)
screen.blit(surface, (0, 0))
pygame.display.update()
clock.tick(10)
# 그리드 그리기 함수
def draw_grid(surface):
for y in range(0, int(GRID_HEIGHT)):
for x in range(0, int(GRID_WIDTH)):
if (x + y) % 2 == 0:
r = pygame.Rect((x*GRID_SIZE, y*GRID_SIZE), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, (93, 216, 228), r)
else:
rr = pygame.Rect((x*GRID_SIZE, y*GRID_SIZE), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, (84, 194, 205), rr)
# 메인 함수 실행
if __name__ == "__main__":
main()
위의 코드를 실행하면 Pygame 윈도우가 열리고, 뱀이 표시됩니다. 뱀의 방향은 화살표 키를 사용하여 조절할 수 있고, 뱀은 먹이를 먹을 때마다 길어집니다. 만약 뱀의 머리가 벽에 닿거나 자기 자신의 몸체에 부딪히면 게임이 종료됩니다. 이러한 간단한 뱀 게임을 즐기세요!